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 Enter the Bears

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mage master

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PostSubject: Enter the Bears   Thu May 05, 2011 11:35 pm

Bear summons
Origin of the summons:
During his training in his original village he is taught the summoning technique. But curiosity overwhelming him he makes the hand signs and attemps this without first sighing a contract “no Umi don’t do that” yells his mother as Umi disappears.
Landing on his face away from home he notices statues of bears and some actual bears lying around drinking ‘well this is odd’ he thinks
One of the white bears remarks “it appears we have a human visitor... he landed on his face” Mildly shocked that a bear spoke he gathers himself together and asks “how do i get back to where i came from?”. Several of the bears laugh at this “so boy your a shinobi... ok you can get back by doing the summoning jutsu again”
Umi thanking the one that told him this does the jutsu again appearing back home. His mother looking stunned clunks him on the head “i told you to wait, you have to sign this first” biting her thumb “summoning jutsu”. The bear that told him how to get back appears before him holding a large scroll “oh its you kid... so your a masuta, anyway here” the scroll is handed to Umi who looks at his mother who sighs, she walks over and opens it “ok write your name here in blood then put some on each finger and stamp your prints bellow” She turns to Umi’s brother “you as well”. Following the instructions then rolling the scroll up handing it back to the bear “ok kid probably see ya around then” and with this it disappears.

Kids

Summon Name: Kumo
Rank: Kid
Species: Polar Bear
Type: Communication/tracking
Origin: ^
Element: N/A

Ability:
Quickly traveling the little polar bear can relay information in a short amount of time. When he is tracking he can quickly follow the mark quietly


Personality:
this summon has a rather playful personality, often he will jump on the summoners head and play with their hair, clothing, jewlery, equipment, etc. Since he is a kid he feels the need to prove himself and carry out orders. Although returing with information can be a problem as he may forget bits and peices, but usually gets all the info gatherd together in the end.


Description:
Kumo is a small polar bear (not much bigger than puppy Akamaru)


Jutsu:
Name: Chakra paws
Rank: E
Skill: Taijutsu
Element: N/A
Range: Close & self
Description:
this jutsu allows for the user to gain a burst of speed while running and travelling. Also the jutsu allows for the user to punch/kick an opponent, if captured, hard using their chakra to get away and continue on their way

-----------------------------------------------------------------------

Summon Name: Kuja
Rank: Kid
Species: Polar Bear
Type: communication/tracking
Origin: ^
Element: N/A

Ability:
Carrying out his tasks as quickly as possible he runs quickly regardless of what he is doing. Being silent and quick he can gather information in a short period of time.


Personality:
This young polar bear always comes across as lazy as he looks for the quickest way to carry out a task so he can go back home and get back to doing nothing. Once he relays the information he says it quickly and precisely then disappears so the summoner will have to pay full attention to what he is saying before he goes back.


Description:
Same as Kumo

Jutsu:
Same as kumo

-----------------------------------------------------------------------

Adolecents

Summon Name: Akira
Rank: Adolescent
Species: Polar Bear
Type: Combat (attack)
Origin: ^
Element: Water

Ability: asides from the bears Jutsu’s he can also use his claws and teeth to slash and bite the opponent. Often the bear summons will attack in this manner to conserve chakra. Although they prefere not to as if claws or teeth break it is very painful.


Personality:
Akira is rather hot headed and stubborn, once summoned for a battle he will not stop until he has finished what he has to do. Once angered he is prone to go on a rampage, during which he will not accept any assistance due to his stuborness

Description:
Akira is quite a small bear for his age standing about 4 ½ foot tall when on his hind legs.


Jutsu:
Name: water whip
Rank: D
Skill: Ninjutsu
Element: Water
Range: Close - Mid
Description:
The water whip jutsu allows the user to create a whip to slash at the opponent. The water whip is able to be used as a normal whip, either for slashing or trapping, tripping, etc while the jutsu is in effect.

Name: Water cannon
Rank: C
Skill: Ninjutsu
Element: Water
Range: Mid – long
Description:
This jutsu is common among the water type bears. The jutsu allows them to form a large amount of water in their mouths and fire several shots at the opponent. The shots have the same power as a cannon being fired

Name: Clear submission
Rank: D
Skill: Ninjutsu
Element: Water
Range: Close – Mid
Description:
This Jutsu causes water to form around the opponents feet and hands. Like a chain the water binds the opponent making them unable to move. This jutsu allows the user to attack while the opponent is restrained, however they will have to attack with taijutsu. Or the jutsu will be released. If the user is quick enough to use a different jutsu before this one is released.

-----------------------------------------------------------------------

Summon Name: Aunko
Rank: Adolescent
Species: Polar Bear
Type: Combat (defence)
Origin: ^
Element: Water

Ability:
Other than Jutsu this bear is quite a slow mover, specialising in defence she dosnt realy have to attack often although if attacked and she dosnt have time to defend she will swipe with her claws to keep opponents at bay


Personality:
Aunko is a pretty laid back bear however she is very protective of others. This caused her to master water defence justu’s over any other as she wasn’t great at using medical jutsu’s. If someone she considers a friend is attacked she will automatically use her jutsu.


Description:
Aunko looks like a normal polar bear however 9/10 she is found to be sitting or lying down, even while using jutsu. When she gets serious she will stand



Jutsu:
Name: water wall
Rank: D
Skill: Ninjutsu
Element: Water
Range: Close
Description:
This jutsu is rather simple, the user summons up a thick wall of water either from a source of water or the atmosphere approx 10ft x 10ft to protect alies against attacks.

Name: Water Sphere
Rank: C
Skill: Ninjutsu
Element: water
Range Close
Description:
This jutsu allows the user to completly surround themselves and allies in a spinning sphere of water giving them a perfect defence as the spinning water will deflect all attacks. Unfortunately the spinning sphere means that the ones inside will not be able to attack as their attacks wont get through the sphere. Although it will give them time to prepare for an attack

Unko is the bear who bears the contract scroll. She was charged with this task as she can defend the scroll effectivly and make an escape with it releasing the summon if need be. She always has it with her incast that is what is required off her

-----------------------------------------------------------------------

Summon Name: Yakasha
Rank: Adolescent
Species: Polar Bear
Type: Combat (Attack)
Origin: ^
Element: Wind

Ability:
As with the other bears he uses his claws and teeth to bite and slash. Although due to his wind chakra nature he is able to move at great speeds as he can direct the chakra towards his feet to gain greater mobility durring battle.


Personality:
Yakasha is a kind bear but can be quick tempered. His kindness shows through as he trys to keep the peace between people and teach them what he can. His jutsu’s have always been on offer to his masters to increase their skills. However if he gets angry and snaps often he will go beserk and during this the terrain may change

Description:
Yakasha has a low defence as he dosnt know jutsu that can be used as defence but because of his speed he is able to wear armour to increase his defence and still have the manoeuvrability



Jutsu:
Name: Air cannon
Rank: C
Skill: Ninjutsu
Element: Wind
Range: Mid - Long
Description:
The Air cannon allows the user to condense and form a sphere of air in the mouth. The ball of condensed air is then fired out of the users mouth at high speeds, several of these can be fired at once if the user chooses.

Name: Wind Scythe
Rank: D
Skill: Ninjutsu
Element: Wind
Range: Mid – Long
Description:
This jutsu allows the user to fire sharp condensed blades of air at their opponent. This jutsu is preformed by the user slashing their claws at the air condensing it as they do so. Once the blade is sharpened and the user creates the desired length the rest of the force of the swing fires the blades at the opponent.

Name: Air slash
Rank: C
Skill: Taijutsu
Element: Wind
Range: Close
Description:
Like with chakra blades the user places their wind nature in claws and teeth to increase sharpness and durability. With this jutsu the user extends the wind chakra around their claws (on all paws) and extends them by several inches causing great damage while attacking with taijutsu.

-----------------------------------------------------------------------

Grown Ups

Summon Name: Paraka
Rank: Grown up
Species: Polar Bear
Type: Transport
Origin: ^
Element: Water

Ability:
as they are travelling she is able to use minimal defence while travelling (a small water wall) formed from her transport Jutsu. Also she is able to use the water cannon jutsu while travelling. This comes in useful if the summoner falls asleep while travelling and is attacked

Personality:
She is a hardy bear who is generally quiet. As she dosnt say much not much is actually known about her. Although while travelling it appears that she has trouble speeking as when asked a question she will stutter the answer

Description:
Wearing armour and being quite large (approx 6 ½ ft on all 4’s) it is surprising that she can move so quick. She can easily carry 5 people while traveling



Jutsu:
Name: Water cannon
Rank: C
Skill: Ninjutsu
Element: Water
Range: Mid – long
Description:
This jutsu is common among the water type bears. The jutsu allows them to form a large amount of water in their mouths and fire several shots at the opponent. The shots have the same power as a cannon being fired

Name: White dash
Rank: B
Skill: Ninjutsu
Element: Water
Range: Self
Description:
This jutsu gives the bear her travelling ability. A thick coat of water forms on her paws maintaining this she is able to use the water to glide along all terrains at an incredible speed. The water is forced to spin in a forward direction. She changes direction in the same manner as if on skates. Also it combines the same principle as the chakra paw the kids use

Name: Water Block
Rank: E
Skill: Ninjutsu
Element: Water
Range: Close
Description:
This jutsu takes water from her white dash or white wave jutsu to form a barrier to protect her passengers and herself from oncoming attacks.

Name: White Wave
Rank: D
Skill: Ninjutsu
Element: Water
Range: Self
Description:
This jutsu is also a transport style, it works by the user creating a wave bellow them to move at speed they maintain this wave and force it forward carrying them ontop. This jutsu is not as quick as white dash and has less manoeuvrability but is ideal for direct journeys

-----------------------------------------------------------------------

Summon Name: Uryu
Rank: Grown Up
Species: Polar Bear
Type: Transport
Origin: ^
Element: Earth

Ability:
Uryu is able to protect and defend his passengers the same as the Paraka however due to his different nature he isn’t able to navigate all terains at speed. Crossing water has to be done through good old fashioned running and chakra control


Personality:
Uryu always appears to be in a hurry regardless of what he is doing, even while speaking. Always determined to get a task done to the best of his ability, and since his ability is transport time is the most important thing to him. From this it is seen that he aims to please.

Description:
Standing about 6ft tall (on all 4’s) he can only carry about 3 adults at a time. Since he is vunerable while on water he wears armour to protect himself while on this terrain.


Jutsu:
Name: Dirt Dash
Rank: B
Skill: Ninjutsu
Element: Earth
Range: Self
Description:
This jutsu allows for the user to travel over land the same way Paraka travels. However this one leaves a trail of over turned earth behind the user. So is not ideal for secrete missions.

Name: Mud Wall
Rank: D
Skill: Ninjutsu
Element: Earth
Range: Close
Description:
This jutsu takes up a clump of earth to protect passengers and self from on coming attacks. This jutsu taking the earth from the surroundings covers all the passengers and most of the bear to protect them

Name: Earth cannon
Rank: C
Skill: Ninjutsu
Element: Earth
Range: Mid – Long
Description:
This jutsu allows the User to bite out a peice of earth to fire at an opponent at high aped. This jutsu can easily be preformed while travelling, the bear stores a certain amount (enough for 5 shots) of earth and rock in it’s body if this jutsu is required while on water. The bear can use the jutsu to fire small rocks at high speed like bullets, although the cannon ball shot will have a great deal more power

-----------------------------------------------------------------------

Boss

Summon Name: Kurasshu
Rank: Boss
Species: Polar Bear
Type: Combat (Attack and Defence)
Origin: ^
Element: Water

Ability:
asides from his nunjutsu and kaijutsu if forced to he will use his claws and teeth in the same manner as the other bears

Personality:
Kurassu is a kind caring bear, he takes care of the others. During hi f=spare time he acts as a teacher to all the others. When he gets into battle however you wouldn’t think that he is the same bear

Description:
A large bear approximately the same size of the boss toad (15+ft on all 4’s) he wears an armour that protects him well and conseals 2 large swords


Jutsu:
Name: Polar dance
Rank: B
Skill: Kaijutsu
Element: N/A
Range: Close
Description:
This Jutsu allows for the user to use the two swords hidden in the armour to attack the opponent. As the bear wields the swords it appears that he is dancing. As he moves during this time he moves so quickly that he creates multiple images of himself attacking.

Name: White dance
Rank: A
Skill: Kaijutsu/Ninjutsu
Element: Water
Range: Close
Description:
This jutsu is the same as Polar Dance but it has the water element added to it. This allows the user to create additional length to the slashes with the blades, extending the ability by having razor sharp water coating on it. If the user wishes they can swipe is an X motion releasing the water and slicing through the opponent.

Name: Waterfall
Rank: A
Skill: Ninjutsu
Element: Water
Range: Close - Long
Description:
The user creates a reverse waterfall to come up from the ground to engulf and damage the opponent. This jutsu damages the opponent as they are within the waterfall as the water uses razor sharp parts to slash and damage the opponent.
While the opponent is inside they wont be able to see so this will give kurasshu the chance to attack the opponent from the outside, either with the swords or ninjutsu.

Name: White Wave
Rank: D
Skill: Ninjutsu
Element: Water
Range: Self
Description:
This jutsu is also a transport style, it works by the user creating a wave bellow them to move at speed they maintain this wave and force it forward carrying them ontop. This jutsu is not as quick as white dash and has less manoeuvrability but is ideal for direct journeys
The user uses this to increase the force of their sword attack during a battle sending them directly at the opponent.

Name: Water cannon
Rank: C
Skill: Ninjutsu
Element: Water
Range: Mid – long
Description:
This jutsu is common among the water type bears. The jutsu allows them to form a large amount of water in their mouths and fire several shots at the opponent. The shots have the same power as a cannon being fired

Name: water wall
Rank: D
Skill: Ninjutsu
Element: Water
Range: Close
Description:
This jutsu is rather simple, the user summons up a thick wall of water either from a source of water or the atmosphere approx 10ft x 10ft to protect alies against attacks.

-----------------------------------------------------------------------

Summon Name: Yarashi
Rank: Elder
Species: Polar Bear
Type: Combat
Origin: ^
Element: Wind

Ability:
This bear prefers to not use armour as he feels that it constricts his movements to much while using his jutsu and taijutsu

Personality:
he is old and very wise, he often uses his wisdom to his advantage during combat. However if he is summoned out of battle he is more than happy to tell storys of the old days. Umi often summons him if he is filling in at the academy as the children look forward to storys of the old days.
He trained Kurasshu in the art of weponary

Description:
He simply looks like an old polar bear, hiding weapons in his fur. Although he is also quite large (12ft tall on all 4’s)



Jutsu:
Name: Polar dance
Rank: B
Skill: Kaijutsu
Element: N/A
Range: Close
Description:
This Jutsu allows for the user to use the two swords hidden in the armour to attack the opponent. As the bear wields the swords it appears that he is dancing. As he moves during this time he moves so quickly that he creates multiple images of himself attacking.

Name: White dance
Rank: A
Skill: Kaijutsu/Ninjutsu
Element: Wind
Range: Close
Description:
This jutsu is the same as Polar Dance but it has the wind element added to it. This allows the user to create additional length to the slashes with the blades, extending the ability by having razor sharp wind coating on it. If the user wishes they can swipe is an X motion releasing the wind and slicing through the opponent.

Name: Air cannon
Rank: C
Skill: Ninjutsu
Element: Wind
Range: Mid - Long
Description:
The Air cannon allows the user to condense and form a sphere of air in the mouth. The ball of condensed air is then fired out of the users mouth at high speeds, several of these can be fired at once if the user chooses.

Name: Wind Scythe
Rank: D
Skill: Ninjutsu
Element: Wind
Range: Mid – Long
Description:
This jutsu allows the user to fire sharp condensed blades of air at their opponent. This jutsu is preformed by the user slashing their claws at the air condensing it as they do so. Once the blade is sharpened and the user creates the desired length the rest of the force of the swing fires the blades at the opponent.

Name: Air slash
Rank: C
Skill: Taijutsu
Element: Wind
Range: Close
Description:
Like with chakra blades the user places their wind nature in claws and teeth to increase sharpness and durability. With this jutsu the user extends the wind chakra around their claws (on all paws) and extends them by several inches causing great damage while attacking with taijutsu.

Name: Storm
Rank: B
Skill: Ninjutsu
Element: Wind
Range: Mid-Long
Description:
This jutsu is an amplified form of the Wind Scythe jutsu. The sheer power and amount of air blades it produces gives the impression of a storm. This can deal with many opponents or large opponents with ease.

Name: Air whip
Rank: B
Skill: Ninjutsu
Element: Wind
Range: Close - Mid
Description:
This jutsu allows the user to create two whips from air. Considerably more difficult than a water whip to create but are a great deal sharper. They are used in the same manner as a normal whip but do a great deal more damage.

--------------------------------------------------------

(OOC) If anyone would like these summons come find Umi and he may be nice and summon up the scroll bearing bear for the contract to be signed


Last edited by mage master on Sat May 07, 2011 4:00 am; edited 1 time in total
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seaas
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PostSubject: Re: Enter the Bears   Fri May 06, 2011 4:01 am

well i keep counting 11 summons and i do believe the limit is 9... uh see summoning rules
otherwise it is looking good ^.^
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PostSubject: Re: Enter the Bears   Fri May 06, 2011 6:59 pm

ah i see
i thought the 2 that does nothing didnt count Embarassed

ill sort it shortly

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PostSubject: Re: Enter the Bears   Sat May 07, 2011 3:43 am

i dont know then >.< i was giving just a rough look last night before i went off to my final exam... uh ask sei what he thinks then and if he says its ok im really really really sorry Embarassed
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PostSubject: Re: Enter the Bears   Sat May 07, 2011 4:08 am

ah never worry. ive changed them about. Didnt take much to change them Laughing
but if it is ok then ill re-add them after. untill that decision is made the 9 are above Very Happy

and here are the other two for decision purposes (this would meen that the contract scroll would then be taken of Aunko)

-----------------------------------------------

Summon Name: Kero
Rank: Grown Up
Species: Polar Bear
Type: N/A
Origin: ^
Element: N/A

Ability:
This Summon Dosnt participate in battle however it uses tai jutsu just to defend himself. although he just prefers to disapear releasing the summoning

Personality:
Calm and collected he dosnt realy show much for anyone to tell his true personality

Description:
He is a tall bear that always stands on his hind legs clutching the scroll



Jutsu:
N/A

-----------------------------------------------

Summon Name: Yachiru
Rank: Elder
Species: Polar Bear
Type: N/A
Origin: ^
Element: N/A

Ability:
Yachiru appears to be old and frail and her lack of combat abilities add to that perception, but if she happens to be attacked she will attack and possibly take the head off the one who attacked her

Personality:
she is also old and wise. She is kind and caring but can be quick tempered if someone disturbs her; like a caring grand mother. She often joins Yarashi to tell story’s of the old days.

Description:
Looking a bit old and frail she is still strong. She doesn’t carry any weapons or defences consealed or other wise.


Jutsu:
N/A

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PostSubject: Re: Enter the Bears   Sat May 07, 2011 4:34 am

uh the 9 look good to me so approved ^.^
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PostSubject: Re: Enter the Bears   Sat May 07, 2011 3:14 pm

sweet Very Happy

*gives bear hug*

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